I've yet to find a fail-state, even failing button or joystick prompts (more on these later), or not seeing how to progress will find the game giving you multiple chances or just waiting for you.Īside from prompts and playing find the pixel, is there any other gameplay? Not really. Long story short, it's a very long film with button prompts. This comparison is unfair to Quantic Dream, as this is more railroaded. It's closer to a Quantic Dream title than an adventure game of the developer's earlier making or others that helped bring the genre back to the forefront. It wouldn't be fair to say that this is either of those types of game. However, having played a few of Pendulo's earlier titles (Runaway: A Road Adventure, Yesterday), I could have expected something different. At first glance, I thought I was coming into a TellTale style game. When I went into this, I didn't even know the game existed. The reason for this is simple, the story of "Alfred Hitchcock - Vertigo" is the game. There's only so much I can say without ruining the story, which in turn would wreck the entire game. There's misdirection aplenty, twists and turns where you wouldn't expect them, and more. It is an entirely different story that follows similar themes and beats of the film and other Hitchcockian films. It's not a game based on the film, nor is it even a spinoff. Since Alfred Hitchcock - Vertigo isn't actually about Alfred Hitchcock's Vertigo, what is it about? Something completely different, that's what.
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